We have already mentioned Sacred Line: Genesis, a new Sega Genesis digital comic/adventure title, but here is our official preview of the game based on hands on play time. We will have a review available soon. If you have played titles in this genre like the unofficial Silent Hill game or Snatcher than you know what to expect here. This game and the SH game both use the same engine while Sacre
Back in the earlier days of gaming, cross platform releases in North America were kind of rare. It was not with every release that every viable platform, and some not so viable, got a version at the same time. Take Operation Wolf from Taito for example, it was released in arcades first, then the Nintendo NES and that ended the home ports to consoles. See, during this time, Nintendo had a strangle
At a time when scrolling shooters had about three frames of animation for the player ship (resting, moving up and moving down) Atlus saw fit to release a game that featured a tranforming robot/ship that had many more frames of animation. BlaZeon also gave the player slight control over some enemy ships.
Sega was doing a lot of things right with their Genesis system, things that Nintendo was not able to compete with. For one, they were big on bringing in licensed properties that weren’t on Nintendo (and locking a few up like Michael Jackson). Another thing they did right was bringing arcade games home. When they combined the two though, it was hard to pass up, which is exactly what they did with
In Europe it seems that old gaming consoles and computers never truly die. Developers continue to create new games for platforms that have long since ended their commercial viability- this could be due to the proliferation of emulators. Take Cadàveriön for instance, it is an adventure title that shares some game play elements with Resident Evil.